29 March 2012

Epic Mickey 2

Hello folks! Its been a long time coming and a lot of fans of the first game probably suspected this was in the pipeline and it was just announced the other day so I guess I can let you all in the secret. I have been working on Epic Mickey 2! Im very excited for it to come out and wish I can talk more about it and my involvement but Im probably not allowed to just yet.
However I do want to say I loved working on it. I got to watch Disney cartoons for 'research' after all... during working hours! Like many people Im sure, I was a big fan of Disney cartoons as a kid, always shouting for "Disney Wuuuuuurld!!!" whenever my parents asked for my idea for our next family holiday. Even into highschool I still had a secret fondness for the little mouse even when at that age it would probably be considered uncool. When I went to animation school and surrounded myself in the medium I was right back to loving Disney animation again and I feel like I've come full circle now working on a Mickey Mouse project. Sometimes I wonder how the younger me would react if he heard about this.

19 March 2012

Process shots: Wolves


As requested, here be a little run through how I made the wolf painting. As some of you might have noticed, I used some custom shapes to build this. Custom shapes is a tool that Sparth pioneered after he saw the potentials of his experimentation. It works similar to custom brushes but it allows you to manipulate the shapes differently (quickly stretching and squashing them). Without going into too much of an explanation of what custom shapes is (I learned it all from just Googling the words anyway), I shall continue with the process.
Firstly, I use the custom shapes to make masks for different elements like the trees, rocks and bits of ground texture. Each are on their own layer for ease of use later. It is helpful to plan ahead, I already had an idea of the composition and layers I would work in which lets me lay down the masks a bit more deliberately.



With all the masks established I paint on one layer underneath it all for the areas that aren't masked off. The painting is pretty loose but the details are preserved by the masks.



Now I can paint freely within each masked areas without worrying about ruining the edges which gives me enough confidence to make broader mark makings. There were some colour dodge layers involved to add lighter tones that also gives some saturated hues.


At this point I flatten the image down and from here onwards all I am doing is paint with a simple round brush. Custom shapes is a tool and not necessarily an end in itself. Some paintings fail in my opinion because they let it be all about the dominant painting method employed. These are paintings when we can clearly see they are fancy custom brushes or custom shapes or even filters but left as it is without editing done to it.
In this painting I went back to retouch some of the edges that were made too sharp from the masks and generally try to disguise the tricks I used. The plan is for the viewers to be concerned with the scene first and maybe after closer inspection they may notice the technique.
The wolves were painted with references as I always do when Im not sure about something ... which is nearly all the time. One last quick tip to throw in about referencing: reference it, dont copy it.

12 March 2012

Wolf Pack


The hunt is one ;)

10 March 2012

Mutant


Here is a piece that I created from a photo plate.

It was very tempting to not do any art since the Mass Effect 3 disc has been loaded into my PS3 but I told myself I would be disciplined and continue to create more artwork hehe.

8 March 2012

Add Colour



Renderman


Today's character painting. I will go ahead and colour it up too.